Where is the IMTC focusing it efforts when it comes to WebRTC?
[Bernard Aboba, who is IMTC Director and Principal Architect for Microsoft wanted to clarify a bit what the IMTC is doing in the WebRTC Activity Group. I was happy to give him this floor, clarifying a bit the tweet I shared in an earlier post]One of the IMTC’s core missions is to enhance interoperability in multimedia communications, with real-time video communications having been a focus of the organization since its inception. With IMTC’s membership including many companies within the video industry, IMTC has over the years dealt with a wide range of video interoperability issues, from simple 1:1 video scenarios to telepresence use cases involving multiple participants, each with multiple cameras and screens.
With WebRTC browsers now adding support for H.264/AVC as well as VP9, and support for advanced video functionality such as simulcast and scalable video coding (SVC) becoming available, the need for WebRTC video protocol and API interoperability testing has grown, particularly in scenarios implemented by video conferencing applications. As a result, the IMTC’s WebRTC Activity Group has been working to further interoperability testing between WebRTC browsers.
In the past, the IMTC has sponsored development of test suites, including a test suite for SIP over IPv6, and most recently a tool for testing interoperability of HEVC/H.265 scalable video coding. For SuperOp 2016, the WebRTC AG took on testing of WebRTC audio and video interoperability. So a logical next step was to work on development of automated WebRTC interoperability tests. Challenges include:
For its initial work, IMTC decided to focus on the first problem. To enable interoperability testing of the VP9 and H.264/AVC implementations now available in browsers, the IMTC supported Philipp Hancke (known to the community as “fippo”) in enhancing automated WebRTC interoperability tests, now available at https://github.com/fippo/testbed. Sample code used in the automated tests is available at https://github.com/webrtc/samples.
The interoperability tests depend on adapter.js, a Javascript “shim” library originally developed by the Chrome team to enable tests to be run on Chrome and Firefox. Support for VP9 and H.264/AVC has been rolled into adapter.js 2.0, as well as support for Edge (first added by fippo in October 2015). The testbed also depends on a merged fix (not yet released) in version 2.0.2. The latest adapter.js release as well as ongoing fixes is available at https://github.com/webrtc/adapter.
With the enhancements rolled into adapter.js 2.0, the shim library enables WebRTC developers to ship audio and video applications running across browsers using a single code base. At ClueCon 2016, Anthony Minessale of Freeswitch demonstrated the Verto client written to the WebRTC 1.0 API supporting audio and video interoperability between Chrome, Firefox and Edge.
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Got questions or want to learn more about the IMTC and its involvement with WebRTC? Email the IMTC directly.
Planning on introducing WebRTC to your existing service? Schedule your free strategy session with me now.
The post IMTC: Supporting WebRTC Interoperability appeared first on BlogGeek.me.
Mod_kazoo had some API enhancements, mod_http_cache has GET and PUT from Azure Blob services, and mod_conference added a variable called conference_join_energy_level. The FreeSWITCH configuration audit is ongoing with initial minor commits and will continue throughout the year. If you are looking to volunteer to help with that or would like more information email brian@freeswitch.org or join the Bug Hunt on Tuesdays at 12:00pm Central Time.
Join us Wednesdays at 12:00 CT for some more FreeSWITCH fun! And, head over to freeswitch.com to learn more about FreeSWITCH support.
New features that were added:
Improvements in build system, cross-platform support, and packaging:
The following bugs were squashed:
Yes you do. Sorry.
This is something I bumped into recently and was quite surprised it wasn’t obvious, which lead me to the conclusion that the WebRTC Architecture course I am launching is… mandatory. This was a company that had their media server on a public IP address, thinking that this should remove their need to run a TURN server. Apparently, the only thing it did was remove their connection rate.
It is high time I write about it here, as over the past year I actually saw 3 different ways in which vendors break their connectivity:
Newsflash: THIS ISN’T ENOUGH
I digress though. I want to explain why the first alternative is broken:
Why a public IP address for your media server isn’t enoughWith WebRTC, traffic goes peer to peer. Or at least it should:
But this doesn’t always work because one or both of the browsers are on private networks, so they don’t really have a public address to use – or don’t know it. If one of them has a public IP, then things should be simpler – the other end will direct traffic to that address, and from that “pinhole” that gets created, traffic can flow the other way.
The end result? If you put your media server on a public IP address – you’re set of success.
But the thing is you really aren’t.
There’s this notion of IT and security people that you should only open ports that need to be used. And since all traffic to the internet flows over HTTP(S); and HTTP(S) flows over TCP – you can just block UDP and be done with it.
Now, something that usually gets overlooked is that WebRTC uses UDP for its media traffic. Unless TURN relay over TCP/TLS is configured and necessary. Which sometimes it does. I asked a colleague of mine about the traffic they see, and got something similar to this distribution table:
With up to 20% of the sessions requiring TURN with TCP or TLS – it is no wonder a public IP configured on a media server just isn’t enough.
Oh, and while we’re talking security – I am not certain that in the long run, you really want your media server on the internet with nothing in front of it to handle nasty stuff like DDoS.
What should you do then?Whatever you do though, don’t rely on a public IP address in your media server to be enough.
The post Do you still need TURN if your media server has a public IP address? appeared first on BlogGeek.me.
Media servers, server-side media handling devices, continue to be a popular topic of discussion in WebRTC. One reason for this because they are the most complex elements in a VoIP architecture and that lends itself to differing approaches and misunderstandings. Putting WebRTC media servers in the cloud and reliably scaling them is even harder. Fortunately there are […]
The post WebRTC media servers in the Cloud: lessons learned (Luis López Fernández) appeared first on webrtcHacks.
Kurento or Jitsi; Kurento vs Jitsi – is the the ultimate head to head comparison for open source media servers in WebRTC?
Yes and no. And if you want an easy answer of “Kurento is the way to go” or “Jitsi will solve all of your headaches” then you’ve come to the wrong place. As with everything else here, the answer depends a lot on what it is you are trying to achieve.
Since this is something that get raised quite often these days by the people I chat with, I decided to share my views here. To do that, the best way I know is to start by explaining how I compartmentalized these two projects in my mind:
Jitsi VideobridgeThe Jitsi Videobridge is an SFU. It is an open source one, which is currently owned and maintained by Atlassian.
The acquisition of the Jitsi Videobridge serves Atlassian in two ways:
Here’s the intro of Jitsi from its github page:
Jitsi Videobridge is an XMPP server component that allows for multiuser video communication. Unlike the expensive dedicated hardware videobridges, Jitsi Videobridge does not mix the video channels into a composite video stream, but only relays the received video channels to all call participants. Therefore, while it does need to run on a server with good network bandwidth, CPU horsepower is not that critical for performance.
I emphasized the important parts for you. Here’s what they mean:
Put simply – Jitsi is an SFU with XMPP signaling.
If this is what you’re looking for then this baby is for you. If you don’t want/need an SFU or have other signaling protocol, better start elsewhere.
You can find outsourcing vendors who are happy to use Jitsi and have it customized or integrated to your use case.
KurentoKurento is a kind of an media server framework. This too is an open source one, but one that is maintained by Kurento Technologies.
With Kurento you can essentially build whatever you want when it comes to backend media processing: SFU, MCU, recording, transcoding, gateway, etc.
This is an advantage and a disadvantage.
An advantage because it means you can practically use it for any type of use case you have.
A disadvantage because there’s more work to be done with it than something that is single purpose and focused.
Kurento has its own set of vendors who are happy to support, customize and integrate it for you, one of which are the actual authors and maintainers of the Kurento code base.
Which one’s for you? Kurento or Jitsi?Both frameworks are very popular, with each having at the very least 10’s of independent installations and integrations done on top of them and running in production services.
Kurento or Jitsi? Kurento or Jitsi? Not always an easy choice, but here’s where I draw the line:
If what you need is a pure SFU with XMPP on top, then go with Jitsi. Or find some other “out of the box” SFU that you like.
If what you need is more complex, or necessitates more integration points, then you are probably better off using Kurento.
What about Janus?Janus is… somewhat tougher to explain.
Their website states that it is a “general purpose WebRTC Gateway”. So in my mind it will mostly fit into the role of a WebRTC-SIP gateway.
That said, I’ve seen more than a single vendor using it in totally other ways – anything from an SFU to an IOT gateway.
I need to see more evidence of use cases where production services end up using it for multiparty as opposed to a gateway component to suggest it as a solid alternative.
Oh – and there are other frameworks out there as well – open source or commercial.
Where can I learn more?Multiparty and server components are a small part of what is needed when going about building a WebRTC infrastructure for a communication service.
In the past few months, I’ve noticed a growing requests in challenges and misunderstandings of how and what WebRTC really is. People tend to focus on the obvious side of the browser APIs that WebRTC has, and forget to think about the backend infrastructure for it – something that is just as important, if not more.
It is why I’ve decided to launch an online WebRTC Architecture course that tackles these types of questions.
Course starts October 24, priced at $247 USD per student. If you enroll before October 10, there’s a $50 discount – so why wait?
The post Should you use Kurento or Jitsi for your multiparty WebRTC video conference product? appeared first on BlogGeek.me.
It was a quiet week in the code with some minor build updates and improvements. The FreeSWITCH configuration audit has begun with initial minor commits and will continue throughout the year. If you are looking to volunteer to help with that or would like more information email brian@freeswitch.org or join the Bug Hunt on Tuesdays at 12:00pm Central Time.
Join us Wednesdays at 12:00 CT for some more FreeSWITCH fun! And, head over to freeswitch.com to learn more about FreeSWITCH support.
Improvements in build system, cross platform support, and packaging:
The following bugs were squashed:
No. Yes. Don’t know.
I’ve recently read an article at iSchool@Syracuse. For lack of a better term on my part, pundits opining about the decentralized web.
It is an interesting read. Going through the opinions there, you can divide the crowd into 3 factions:
I am… somewhat split across all of these three groups.
#1 – Privacy, Gatekeepers and MonopoliesLike any other person, I want privacy. On the other hand, I want security, which in many cases (and especially today) comes at the price of privacy. I also want convenience, and at the age of artificial intelligence and chat bots – this can easily mean less privacy.
As for governments and monopolies – I don’t think these will change due to a new protocol or a decentralized web. The web started as something decentralized and utopian to some extent. It degraded to what it is today because governments caught on and because companies grew inside the internet to become monopolies. Can we redesign it all in a way that will not allow for governments to rule over the data going into them or for monopolies to not exist? I doubt it.
I am taking part now in a few projects where location matters. Where you position your servers, how you architect your network, and even how you communicate your intent with governments – all these can make or break your service. I just can’t envision how protocols can change that in a global scale – and how the forces that be that need to promote and push these things will actively do so.
I think it is a good thing to strive for, but something that is going very challenging to achieve:
Yes. Our web is client-server for the most part, with browsers getting their data fix from backend servers.
We now have technologies that can work differently (WebRTC’s data channel is one of them, and there are others still).
We can and should work on making our infrastrucuture more robust. More impregnable to malicious attackers and prone to errors. We should make it scale better. And yes. Decentralization is usually a good design pattern to achieve these goals.
But if at the end of the day, the decentralized web is only about maintaining the same user experience, then this is just a slow evolution of what we’re already doing.
Tech is great. I love tech. Most people don’t really care.
#3 – We just don’t knowAs with many other definitions out there, there’s no clear definition of what the decentralized web is or should be. Just a set of opinions by different pundits – most with an agenda for putting out that specific definition.
I really don’t know what that is or what it should be. I just know that our web today is centralized in many ways, but in other ways it is already rather decentralized. The idea that I have this website hosted somewhere (I am clueless as to where), while I write these words from my home in Israel, it is being served either directly or from a CDN to different locations around the globe – all done through a set of intermediaries – some of which I specifically selected (and pay for or use for free) – to me that’s rather decentralized.
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At the end of the day, the work being done by researchers for finding ways to utilize our existing protocols to offer decentralized, robust services or to define and develop new protocols that are inherently decentralized is fascinating. I’ve had my share of it in my university days. This field is a great place to research and learn about networks and communications. I can’t wait to see how these will evolve our every day networks.
The post Will there ever be a decentralized web? appeared first on BlogGeek.me.
The FreeSWITCH 1.6.10 release is here!
This is also a routine maintenance release. Change Log and source tarball information below.
Release files are located here:
New features that were added:
Improvements in build system, cross platform support, and packaging:
The following bugs were squashed:
The features this week include added detection time to beep event in mod_avmd and event_channel_broadcaster API in mod_commands.
Join us Wednesdays at 12:00 CT for some more FreeSWITCH fun! And, head over to freeswitch.com to learn more about FreeSWITCH support.
New features that were added:
Improvements in build system, cross platform support, and packaging:
The following bugs were squashed:
This week we had some great improvements to mod_verto, mod_sofia, mod_conference, mod_avmd, and mod_v8. These changes include support and minor configuration improvements.
Join us Wednesdays at 12:00 CT for some more FreeSWITCH fun! And, head over to freeswitch.com to learn more about FreeSWITCH support.
New features that were added:
Improvements in build system, cross platform support, and packaging:
The following bugs were squashed:
I get a feeling that the room system is actually about to change. And that’s probably a good thing.
For many years, video conferencing was defined by the “codec”. The “codec” in this case wasn’t H.264 or any other specification of a video compression standard. It was the term given to the grey box sitting inside a meeting room connected to a camera. For me, a better term for it was always the “room system”. The first ones started as designed, proprietary hardware, running proprietary embedded operating systems. They were connected to a specific camera that was either a part of the box or connected to the box externally – but in most cases was again a proprietary camera.
There have been attempts in the past to replace the room system with something less expensive. I even remember GIPS (remember them? Google acquired them 6 years ago and made WebRTC out of them) writing a post on their blog on how to build your own video conferencing system from an Intel machine and a Logitech webcam. It was nice, but it really didn’t change the industry.
Little has changed in the video conferencing room system. When I stopped following that industry closely, which was a few years ago, things were still in the same trajectory:
Software was taking the same design concepts of embedded platforms and closed systems at the time. You wrote ugly proprietary code from scratch with specialized UI frameworks. No fun at all.
When I decided to write my first posts about WebRTC, I wanted to share my views o f what WebRTC will do to the video conferencing room system. I noted three changes we will see:
So how will we handle it now?
I wrote it more than 4 years ago. And it still hasn’t happened. What I did fail to see, was how two additional changes are going to affect this industry:
Hardware is cool again. IoT (the Internet of Things) made sure of that. Everything from wristbands, to drones, to self driving cars. Somehow, hardware startups had to also look at the video conferencing system.
Highfive was an early indication of that. A company conceived in 2012, just about the time I’ve written my own thoughts on the video conferencing room system. To some extent, also Double Robotics, who made use of an iPad and a Segway-like device. Both employed cloud for their distribution, selling a service around their devices. They were pioneers in selling their own video “codec” (=room system) coupled with a service they host and manage.
In the past month, things seem to be progressing in this same trajectory. Three items on the news recently caught my attention:
#1 – HELLOHELLO is a video conferencing room system created by Solaborate. Solaborate is a social business/collaboration platform that has been around for several years now. Their CEO, Labinot Bytyqi was interviewed here a few years ago about Solaborate. I am not sure how they are fairing since then, but they must have been busy.
It seems that they are now adding a hardware component to the Solaborate platform in the form of HELLO. And what better place to go about doing that than a Kickstarter campaign?
The thing I liked most is the image they shared of their first prototype:
For the uninitiated, that’s the Logitech C920 webcam, cut from its plastic contraption and glued together to something that looks like one of them Linux or Android-in-a-stick devices. Probably what holds the quad core ARM processor. Commodity hardware at its best.
Solaborate took a low goal for their Kickstarter campaign, passing it and then some. They will probably end up below the million dollar mark, but with a rather solid number of backers considering this is at the end of the day an enterprise product.
Oh – and did I mention they use WebRTC?
#2 – PluotPluot is a new startup I came across over TechCrunch when they reported that Pluot raised $2.5 million.
The idea isn’t any different than the previous set of vendors. You get a small box and a camera, connected to the Pluot service.
From a hardware standpoint, it isn’t much different than the HELLO box. The camera from the picture is a Logitech C920 one.
The box, if you ask me, is too similar to an Intel NUC.
And it is actually running an Intel off-the-shelf commodity hardware:
The Pluot device is an Intel NUC running Ubuntu Core. […]
All the WebRTC media streams are peer-to-peer. […] That’s why we’re using an Intel Core i3 instead of a cheaper ARM option.
And yes. It is using WebRTC. And guess what? As with Skype, Pluot is also based on Electron (and Chromium as an extension of it):
So we scratched our own itch and built a little appliance, using WebRTC and atom-shell (which is now electron).
Pluot took a different business model approach – one used extensively by mobile operators: the box is free and you pay for the monthly subscription service only.
Commodity hardware, commodity software, commodity video conferencing core inside a Chromium shell, powering the whole video conferencing service.
#3 – Cisco trimming its workforceIn seemingly unrelated news, Cisco is trimming down its workforce. Everywhere in the news that this is mentioned, it also comes with an indication that the cuts are mainly on the hardware side of the house. There’s a need to focus more on software these days.
As one of the biggest players in video conferencing room systems, I wonder what that means. Is it a move towards leaner, more software focused room systems? Is the room systems in Cisco considered hardware or software in essence? Will we see a shift in business models?
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The room system is slowly starting to change and take a new shape.
This change isn’t just a technical one in the specification of the hardware and software, but goes a lot deeper than that. These changes come with a change of how the room system is built, which parts are developed and which are “sourced” from open source alternatives (or paid third parties), who offers the service and how the business model look like.
Planning on introducing WebRTC to your existing service? Schedule your free strategy session with me now.
The post Are WebRTC room systems interesting again? appeared first on BlogGeek.me.
A new feature went into mod_sofia, proxy in-dialog calls sip notify and info similar to proxy hold.
Join us Wednesdays at 12:00 CT for some more FreeSWITCH fun! And, head over to freeswitch.com to learn more about FreeSWITCH support.
New features that were added:
Improvements in build system, cross platform support, and packaging:
The following bugs were squashed:
Low latency is critical for interactive live streaming.
Microsoft acquired last week Beam, a company focused on a gamer interactive live streaming service.
According to CrunchBase, Beam has been around for almost 2 years before getting plucked by Microsoft. The investment in them has been smaller than 0.5M USD.
For some reason unknown to me, there are people who love watching other people play games. I guess it is similar to some extent to people sitting down to watch a soccer game. Another thing I can’t really understand. It is the reason why Twitch was acquire by Amazon for almost a billion dollar – a month prior to Beam’s founding.
What Beam worked on was a way to enable viewers to be a part of the game and up their engagement. You do this by allowing viewers to push feedback to the gamers – add challenges to them, buy virtual goods for them, etc. From Beam’s website:
We make it possible for streamers to involve viewers in their gameplay, no matter what game they’re playing.
Want to let your viewers choose your weapon, make quests for you, or even fly a drone around your room? You can do that, all in realtime. Our SDK allows developers to create interactive experiences for existing games with as few as 25 lines of code.
In the console world, there are two major players – Microsoft Xbox and Sony PlayStation. With the acquisition of Beam, Microsoft is trying to build an ecosystem of viewers around the gamers and games offered in Xbox. Will they share the SDK and platform with Sony? It is too soon to tell, especially now that Microsoft is opening up and trying to build large ecosystem around its services as opposed to its operating systems. It might just be that Microsoft is trying to become a big player in gaming in general – not just console ones but also mobile.
Back to Beam and video streaming.
To enable higher and richer interactions between viewers and gamers, and offer the kind of that, latency higher than a second are detrimental. This makes HLS and MPEG-DASH protocols irrelevant. Flash is on its way out the window. The only other technology that can get to a sub-second latency for real time video streaming then is WebRTC.
WebRTC is exactly what Beam has been using in their “protocol” dubbed FTL. It used WebRTC to stream video to the viewers instead of the more traditional mechanism of Flash.
I have been a believer in WebRTC for live streaming and broadcast for over a year now. It is just another place where WebRTC makes a lot of sense, but it will take time for us to get there. The main reason for that is that current implementations are too focused on video chat scenarios – trying to leverage the WebRTC implementation found in Chrome and hooking it up to backend media servers that are again geared towards video chat use cases.
There are 4 different techniques that WebRTC can be leveraged in interactive live streaming (or streaming at all):
Options (1) and (2) require knowledge of networking.
Option (2) requires knowledge of P2P networks.
Option (3) requires WebRTC knowledge at its basic level.
Option (4) means you practically implement a WebRTC stack of your own with a focus on live streaming.
My guess is that with time, we will see vendors implementing options (2) and (4) which will be the winning architectures for live streaming.
Option (2) will be deployed to support today’s use cases, while option (4) will be deployed to support future use cases, where interactivity between viewer and broadcaster are important.
Beam took the right challenge on itself. It got it acquired in a short timespan and in a way redefine live streaming and low latency.
For Microsoft, this is yet another acquisition in the WebRTC space, and another area in which it now relies on this technology – even without supporting it on IE.
Planning on introducing WebRTC to your existing service? Schedule your free strategy session with me now.
The post Microsoft Acquires Beam, Showing the Value of WebRTC to Interactive Live Streaming appeared first on BlogGeek.me.
I was meaning to write something about Skype, Linux and WebRTC. But never got around to it. Until now.
The reason why I decided to write about it eventually? This tweet by Alex:
IMTC (Microsoft, Cisco, polycom, unify, sonus, …) to provide free (no cost) and free (do what you want) webrtc plugin for I.E. And Safari.
— Dr. Alex. Gouaillard (@agouaillard) August 3, 2016
Hmm. The IMTC is planning to offer a FREE plugin for IE and Safari.
Sounds like Temasys, and from the person who worked at Temasys at the time of releasing their plugin – now a commercial one rather than a free offering.
While some like this plugin, others don’t. They tried it and decided that the warning messages it pops up when being installed aren’t worth the effort.
The Electron WebRTC app approachWhat did catch my eye was the Skype for Linux announcement. This is an alpha release of the Skype app for Linux – something that Microsoft have been neglecting for quite some time now.
The interesting bit isn’t that Microsoft is actively investing in a Linux version for Skype and acknowledging this part of the user base, but rather how they did that and the stance they have.
Here are a few lines from the announcement on the Skype community site:
The new version of Skype for Linux is a brand new client using WebRTC, the launch of which ensures we can continue to support our Linux users in the years to come.
[…] you’ll be using the latest, fastest and most responsive Skype UI, so you can share files, photos, videos and a whole new range of new emoticons with your friends.The highlighted text is my own addition.
Here are my thoughts:
It turns out Microsoft decided to use Electron.
What is Electron? It is a framework around Chromium that can be used to created desktop apps from web apps. And it is the most popular platform for doing it these days.
The irony.
Microsoft. Who owns, develops and promotes IE and Edge. Who was against WebRTC and for ORTC. That Microsoft used Chromium (effectively Chrome) to bring its Linux Skype app to market.
A few years ago, that would have been unheard of. Today? It makes too much sense – it actually increased the value of Microsoft in my eyes. Making the most practical decision of all and putting the ego aside.
Back to a WebRTC PluginSo.
The IMTC is now investing its time and effort in a WebRTC plugin. Call me skeptic, but I can’t see this heading in the right direction.
Here’s why:
I believe it will be hard for the IMTC to maintain such a plugin on their own, and if the idea is to open source it to the larger community so the external community can take it up and continue to work and maintain it for the IMTC then that’s just wishful thinking. Open source projects are not synonymous with community development – they don’t all get picked up, adopted, used and maintained by the masses. The webrtc-everywhere project on github shows that – 2 contributors, a few forks, but not much of a collaboration or community around it.
Since the IMTC is a group of vendors who all seek reaching interoperability of the spec while maintaining a technical advantage on the rest of the vendors (I was there once), I can’t see them cooperating for a long term development of such a thing and putting the resources into it while contributing back to the community.
Furthermore, do we really need a WebRTC plugin?
Yes. I know. Safari. Important. IE. All those poor enterprise guys forced to use it. You can’t live without it and such.
But guess what? That same target market? How receptive do you think it will be for a plugin? What will be the install rate and usage rate for a plugin in such environments?
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I have a warm place in my heart for the IMTC, but I think it is losing its way when it comes to WebRTC. I can’t see how a free plugin for WebRTC today will make a change. There are better things to focus on.
What to do in 2016 with WebRTC on IE/Safari?There are two use cases here:
The first one can be solved with an installed PC app. A quaint choice maybe, but one which seems to be popular by comms vendors who started from the web. Think Slack or even Whatsapp – they both have a PC app. If you are using a service daily, the idea goes, you might as well just have it somewhere handy in the background of your PC instead of having to have it opened in a browser tab all the time.
The second one is where things get nasty. Asking for a plugin installation for it is just like asking for an app installation for it. Maybe worse if the installer of the plugin comes with a large set of browser warnings (because browsers now hate plugins). So you might just rethink the app option – or just ask the user to come back with a better browser.
My suggestion?
Explore the option of using Electron instead of a plugin.
Planning on introducing WebRTC to your existing service? Schedule your free strategy session with me now.
The post WebRTC Plugin? An Electron WebRTC app is the only viable fallback appeared first on BlogGeek.me.
In this github repo, I put together my knowledge about WWAN cards setup, alongside with all initialization scripts.
Phosfluorescently utilize future-proof scenarios whereas timely leadership skills. Seamlessly administrate maintainable quality vectors whereas proactive mindshare.
Dramatically plagiarize visionary internal or "organic" sources via process-centric. Compellingly exploit worldwide communities for high standards in growth strategies.
Wow, this most certainly is a great a theme.
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